Why are weapons always in the bottom right corner in shooters (not just for convenience).
Have you ever noticed that in shooters, from 1993's Doom to Call of Duty, weapons are always positioned at the bottom right? It's not just convenience. The reasons are profound …
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- A Documentary short rated 8.9 — easy to watch in 1m.
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Have you ever noticed that in shooters, from 1993's Doom to Call of Duty, weapons are always positioned at the bottom right? It's not just convenience. The reasons are profound and connected to how we perceive the world.
Think of Wolfenstein 3D or Duke Nukem 3D. Their developers, including John Carmack, placed the weapons on the right side for a reason. About 90% of people are right-handed. The right side intuitively feels more "active" and controllable.
Max Planck scientists confirm that the right side of the visual field is processed by the left hemisphere, which is responsible for logic and action. This makes the lower right corner a natural location for the key control.
There's also a cultural aspect. In Western culture, we read from left to right. Our gaze moves to the right edge as the end. This pattern influences the perception of interfaces, making the right side the control zone.
Even in Counter-Strike 1.6 or Valorant, where you can change the weapon's position, most players keep it on the right. This is an ingrained pattern, born from physiology, culture, and decades of gaming experience.
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